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Yes, i know the textbox is still highest on the "to do" list. But my new Geforce 3 was beckoning me to learn OpenGL. So to preserve my sanity, i started a new PicoGUI driver- sdlgl. It uses SDL for input and portability, and OpenGL for supernifty fast graphics. Right now it still doesn't fully implement the standard PicoGUI primitives, but in the future i hope to provide a way for applications and themes to send 3D data to the driver. This could mean real floating dialog boxes, real-time alpha blending of entire divtrees, transformations... if done properly, it could be more nifty than Quartz :)

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