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There has been some interest in using PicoGUI as an in-game UI for OpenGL games. Since PicoGUI already has a driver for rendering to OpenGL, it's simply a matter of embedding pgserver into the game. This is a proof-of-concept showing a PicoGUI widget template and a rotating cube all running within one process. The font engine isn't working and the interface needs a lot of polishing, but it is indeed possible. Take a look at the <a href="">apps/libpgtest</a> directory in CVS for the source to this demo. There's also <a href="">another screenshot</a> showing the OSD and camera control modes. See also: <a href="">rotating cube</a>.

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